Super Smash Flash 2: 0.9b is coming!

I haven't posted in a while on the site, in part because I've been busy with a job as well as a game that I joined not long after Mack vs Windows development ended. Thus, I figure I should post an update about this game that I've been working on.
This is a game that's been in development for about 5 years now, of which I've been on the team for nearly 2 years. In that time, the game has had some dramatic changes, and I like to believe that my contributions in sound have been one of the turning points to improvements. Not only have I completely replaced entire character libraries of sound, but I've also put some serious effort into getting the highest quality rips when possible, as creating a completely unique soundbank is simply out of the question with a game like this.